Night City Runs Smoother: Cyberpunk 2077 patch 2.12 arrives

Cyberpunk 2077
Cyberpunk 2077

Attention, chooms! CD Projekt Red just dropped Patch 2.12 for Cyberpunk 2077, and it’s bringing the hammer down on those pesky bugs that cropped up after Patch 2.11.

The latest glimpse shows that players have found fixes to some of the biggest problems with the game: the keybinding bug, when some players suddenly leave the game, and those extremely weird quest glitches. As a result, in your deep and narrow streets or difficult problems in Night City, you will get a fluent and smooth experience with the help of the recent 2.12 patch.

Before we look at a detailed changelog released by CD Projekt Red, the update mentions search improvements, UI improvements, and general stability enhancements from the patch notes. This means you should sharpen your robotic limiter and now, with some luck, try to enjoy being back in the cybernetics-rich environment of Cyberpunk 2077.

Key changes and fixed issues include:

PC specific changes

  • It is now possible to correctly bind the radio port and body drop on AZERTY keyboards to another key. Switching between quest objectives is now assigned to the T key on all keyboards.
  • Fixed an issue where attempting to bind the T button to actions in Exploration & Combat resulted in a “bind failed” error message.
  • Working with Intel, we fixed an issue where the Prioritize P Cores setting resulted in stuttering.
  • We worked with Razer to fix a crash that occurred when using devices with Razer Chroma support.
  • Fixed a bug where NPCs’ hair in vehicles could appear extremely bright when Ray Tracing was set.
  • Fixed a bug that caused the game to crash when playing on Steam Deck if Ray Tracing was set.

Xbox specific

Fixed an issue where the game could enter an infinite loading state, hang, or crash on Xbox related to some save games.

All platforms

  • Fixed an issue that resulted in players being unable to open the menu, inventory, warehouse, holocalls, and fast travel.
  • Updated the Sonic Shock quick hack description to correctly reflect the changes to its behavior in 2.1.
  • Improved controller cursor visibility in menus and when using computers or keyboards.
  • This change primarily helps Steam Deck users, but console and PC players also benefit when using a controller.
  • New Dawn Fades – Fixed an issue where it was not possible to open the phone to read the notification from the automatic delivery system.
  • I Can See Now  – Lowered the Body Attribute test to move the dumpster.
  • I Walk the Line  – Sasquatch’s jumping attack is now correctly classified as a hit and deals damage.
  • Riders on the Storm  – Enemy cars in the chase sequence now shoot at Panam’s van.
  • Nocturne Op55N1 – Fixed a bug where after selecting Reed the conversation would sometimes not trigger, blocking progress.
  • Audio Shock is now correctly categorized as a stealth quick hack.
  • Fixed an issue where groups of immortal enemies would appear in different regions of Night City.
  • Fixed a bug where some items on the Perk screen would not change after switching to colorblind mode.
  • BioDyne Berserk now correctly increases critical strike chance through its synergy with reflexes.